Elementalism
(All Credit to the original artist <3)
Elementalism(1 Aura point)
Elementalism/Druidism is pretty self-explanatory, You are able to tap into elements that reflect themselves in your aura. You can choose a few elemental-based practices; an aura of Fire, Water/ice, Wind, Nature, and many more, including even the basic ability of having an effect on the weather and plants around you. However, every elementalist has their limits, unable to control more than a few elements.
You’re limited to picking 3 Elemental Sub-classes from the below categories using your 1 Aura point.
Aeromancy
Aeromancy is the ability to be able to bend the Air around you to your will. This can include forms of pressurising small pockets of air- to cause a simple breeze to wave around the area around you or others for dramatic effects.
Cryomancy
You are sometimes unnaturally cold to the touch; And this is because of your connection with being able to Bend the elements of Ice. You cannot bend water, although you are able to manipulate the water to freeze up before trying to move it or perform any other activity with it. You can even Summon already made ice into your hands, just like most Elemental users.
Hydromancy
Sale the seas or just enjoy a simple swim? Well, these types of people are most likely Hydromancers. They are able to manipulate the shape of water, though never its heat or low temperature. They can summon water or manipulate the water around them to aid them in battle or even through travel
Electromancy
Wherever there is a storm, You are empowered and at home; You are able to manipulate lightning, gesturing the lines in which you wish it to go and zap whoever needs be with electricity. Summoning forth sparks in your fingertips to even paralyse your enemies.
Druidism
If you love plants, you might be a Druid. They are able to manipulate the life of plants; From giving them more life and causing them to sprout even outside of their regular season, to using them to your own needs. You can summon forth and manipulate them to your will. Druidism however, is known for its second use. Unlike other elements, Druidism is also the art of being able to communicate with the animals and the plants freely, without requiring mentalism.
Pyromancy
Heat may be comforting to some, while the fire represents anger and passion to others. Pyromancers are able to manipulate the flames of the world and summon them to their aid, using it to do whatever the situation calls on them to do. It doesn’t matter how they view Fire, and what it represents to them; Though, it sometimes influences exactly how it's used for some people.
Terramancy
Terramacey is for those of the strong-hearted and finds more than just a connection to nature, but the earth itself. You can manipulate the Dirt, Stone, Etc, To what you need it to be; Though you are unable to manipulate plants. Terramancy includes some metals, however they will never be able to manipulate it perfectly- As Transmutationists are more accustomed to manipulating metals.